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Project cars go kart wheel degrees
Project cars go kart wheel degrees








There is still however major clipping when you are going over big kerbs in some oblique angle while turning aswell, especially when you are rejoining the track from the grass but I guess I cal live with that. Maybe it eases off some braking and kerb clipping aswell. Here in Textures, I added a "0" after the decimal point to brk_scale and bump_scale. file and rewrite those numbers.įx- scale isnt that important, but I guess it lowers the ABS/locking forses/clipping while braking and locking your brakes.įz_scale mostly removes the ffb spikes from wheels going up and down (kerbs, bumps etc) Then go to your C:Users/your name/Documents/Project Cars 2 and make a backup copy of the ffb_custom_settings.txt somewhere. Tighten both jam nuts tightly against the rod ends. If B needs to be larger, screw the rod ends inward. To make dimension B smaller, screw both rod ends outward 1 or 2 turns. If the wheel leans in towards the chassis, it has negative camber if it leans away from the car, it has positive camber.

project cars go kart wheel degrees

Loosen and move the jam nut away from both rod ends. Camber Camber is the angle of the wheel relative to vertical, as viewed from the front or the rear of the car. Don't look at the numbers on the screen, They're confusing and total irrelevant. Trailing Link Steering Alignment: Instructions for Type 1 Tie Rods: Remove the nuts from both rods at the spindle arm. Measure 1 1/2 from the driver’s side bolt head to. Double check the rear axle distance from the front of the axle, (they should be the same on both sides). Per the plans, measure the correct distance from the back of the kart to the fixed axle. It seems to be progressive, so the first 5 degrees looks to be spot on and then it just gets worse.

project cars go kart wheel degrees

When racing ingame from first person, the same problem is also obvious and the wheel turns way less than i do real life.

PROJECT CARS GO KART WHEEL DEGREES DRIVERS

Wheel calibration: first turn your wheel full lock left, then 45 degrees to the right (or how much the game tells you to). The steps are as follows: Orient the 6 bolt end of the axle on the drivers side of the frame. According to profiler it looks to be something like 25 degrees. 300mm Wide (11 7/8'), Rubber Grip with Hand Molded Grips. Fastline Rubber Grip Flat Top Karting Steering Wheel. KG Karting Rubber Grip, Steel Core 'Faster' Steering Wheel (12 3/4' dia) Flat Top and Bottom Design. I tried to do some CUSTIM adjustment to get rid of that aswell. Put the gain on 75, and calibrate your wheel. KG Karting Flat Top Rubber Grip Steering Wheel. I still got some clipping and especially over the kerbs. This report explains objectives, assumptions and. The TONE setting is biased more to the tyre slip rather than surface effects -> less clipping again. This paper concentrates on explaining the design and engineering aspects of making a Go Kart for student karting championship 2015. The FFB is not so heavy and I really hate clipping, so it is almost without clipping (the slider FX is basicly the main issue as it removes most of the FFB spikes from the road (kerbs, ABS locking, bumps etc) I tested it quickly with BMW 1M coupe trying to drift that little fella

project cars go kart wheel degrees

From my experience, all Logitech wheels are very simmilar, (G25/27/920, maby even driving force GT)








Project cars go kart wheel degrees